[L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
17 Attachment(s)
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ConVar PHP Code:
.cfg scripts make scoping like modern game PHP Code:
Installation
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Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
Sounds cool. Thanks for sharing.
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Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
Tested on l4d2 sg552 zoom is locked and doesn't allow me to walk without zooming also here is an idea since you binded keys to zoom in/out properly the plugin could be modified resemble the CSS/1.6 zoom e.g: Binding 'e' key to adjust scope level twice after zoom.
I think people will find it amusing & great job as always. |
Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
And what about a "hold to zoom" feature like in most other games. Scripts for this never seem to work well.
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Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
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and another mode that use one key only, when adjust to border value then reset scope level, how these sounds? |
Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
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What I had to address when using your plugin is that I can't go out of the zoom mode anymore when using melee attack. But on the other hand, I probably never had to get used to this behaviour when a hold to aim/zoom would exsist in L4D. (as it would just zoom out again when releasing mouse2) |
Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
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Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
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All modern games support that for a while. But it's a missing game feature and probably a bit unreleated to your plugin. I was just curious if it's possible to do with plugins (as you already added features I didn't see before anyway) |
Re: [L4D & L4D2] Scope Level Adjust v1.1 [7-January-2023]
i guess i have a similar issue to the person above - is there a way to exit zoom when reloading?
by default, if in zoom with sniper or sg552 and you input reload (or melee-mouse2), it exits the scope and goes back to first person pov. however, when using this mod and in custom/adjusted zoom view, when you reload/melee, you still retain scope view instead of exiting it like normal. is there a way to go back to first person? other than that, really really great plugin! very nice! :D EDIT: personally would be nice to include chat hints? |
Re: [L4D & L4D2] Scope Level Adjust [1-January-2023]
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1)we shouldnt change right click bahavior to another that will prevent player shove, so might requires player bind other keys 2)you might meaning ADS experience, actually it better using a model to instead script, but we just have very few mods, i only found two "awp,magnum" ADS model 3)to handles the custom view model on L4D2 using plugin i think very hard, the solution i can think is register sm command, it only scope, not any model change like AIMING on screen center |
Re: [L4D & L4D2] Scope Level Adjust v1.1 [7-January-2023]
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Re: [L4D & L4D2] Scope Level Adjust v2.0 [13-January-2023]
overhaul update i think
ConVar PHP Code:
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Re: [L4D & L4D2] Scope Level Adjust v2.0 [13-January-2023]
you are brilliant! thanks for the additions :D everything seems to be working!
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Re: [L4D & L4D2] Scope Level Adjust v2.0 [13-January-2023]
Here to report with this cvars:
scope_level_max "89" scope_level_min "1" scope_level_step "5" scope_level_dec "0" scope_level_inc "32" scope_level_hold "-131072" scope_level_loop "0" scope_level_cancel "10240" scope_level_fake "40" "weapon_rifle_desert,weapon_grenade_launcher, weapon_rifle,weapon_rifle_m60,weapon_rifle_ak 47,weapon_smg,weapon_smg_silenced,weapon_smg_ mp5" scope_level_sound "1" Fake scope feature has the following kinks- when getting damage you can't unscope or scope at all, if you scope then pick other main weapon it'll remain in zoom until you switch weapon. |
Re: [L4D & L4D2] Scope Level Adjust v2.0 [13-January-2023]
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Re: [L4D & L4D2] Scope Level Adjust v2.1 [21-January-2023]
you forgot to upload the translation file :)
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Re: [L4D & L4D2] Scope Level Adjust v2.1 [21-January-2023]
Tested new version have the following bugs with fake scope- While scoping and reloading a weapon you can't undo the scope, when getting damage while scoping you can't scope out with mouse key using this may be the problem?
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Re: [L4D & L4D2] Scope Level Adjust v2.1 [21-January-2023]
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--- finally issue found, looks zoom event happen when player has m_hZoomOwner, and this also trigger by non-scopable weapons. updated Quote:
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Re: [L4D & L4D2] Scope Level Adjust v2.1.1 [21-January-2023]
update 2.2, finally can use mouse wheels to adjust that, but work method is speculation, if player only 2 weapons or less, speculation will failed because wheel up same as wheel down, then mouse wheel will follow ConVar *_wheels to increases or decreases
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Re: [L4D & L4D2] Scope Level Adjust v2.2 [22-January-2023]
This version works great thanks for the dilligence.
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Re: [L4D & L4D2] Scope Level Adjust v2.2 [22-January-2023]
got a method to adjust scope level linear, rather than simple fov add/reduce, from chatting with my sister who is six years younger than me haha.
if set *_step to -20 then mean fov -= 20% update Quote:
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Re: [L4D & L4D2] Scope Level Adjust v2.3 [27-January-2023]
i still get stuck in custom scope view when i get hit by infected.
also it seems when i'm in custom scope view -> finish clip then autoreload, the scope still remains. any solutions? using latest version. thanks in advance. PHP Code:
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Re: [L4D & L4D2] Scope Level Adjust v2.3 [27-January-2023]
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Re: [L4D & L4D2] Scope Level Adjust v2.3 [27-January-2023]
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Re: [L4D & L4D2] Scope Level Adjust v2.3.1 [8-February-2023]
NoroHime, I must say, you have a fantastic plugin here. I was inquiring about a scope for the M16 [link here] and was graciously directed to this thread.
I'm wondering if you have any plans to incorporate a 'scope' animation for the M16 rifle and SMG, which would function similarly to the animation used when looking through the hunting rifle scope. I'm interested in knowing more about this in particular. Regards, Sunyata. |
Re: [L4D & L4D2] Scope Level Adjust v2.3.1 [8-February-2023]
1 Attachment(s)
Despite the fact that the author's plugin functions flawlessly with SM 1.10 builds on my L4D1 and L4D2 servers, it did fail to work on one of my older L4D1 servers that still operates using an SM 1.8 build. As a result, I had to make some slight modifications to the author's script to ensure that it would function properly on my older server.
The code block I had to change is here: Code:
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Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
small update
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Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
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Sounds good, but how to set it up? I only want to use scope (1 zoom mode) on the hunting rifle. And use "hold to zoom" Possible? A quick test installing the latest version of this plugin and adding the zoom stuff to autoexec did not work for me. It just opens the scope and zooms in and out clicking mouse2. No unscope. I checked in console and it seems mouse2 is properly set to "+zooms" |
Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
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Unknown command: sm_zoomout |
Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
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the key mouse2 is right click, if you want override wheel key just bind "mouse3". anyway i edit that description |
Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
Don't know why you talk about mousewheel. I even don't use a mousewheel (gamepad user with mouse&keyboard emulation software)
And of course mouse2 is right click. I tried the said feature with using the mouse only. "game feature: hold to open scope and release to cancel the scope on available weapons" That sounds like "hold to aim" . opposite to "click to aim" Something that l4d games can't do. And scripts for this a buggy as hell. So I thought you found a solution. |
Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
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i dont kown why you cant use, but here another scripts can use that feature without plugin support, but impefect, PHP Code:
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Re: [L4D & L4D2] Scope Level Adjust v2.4 [12-April-2023]
This plugin causes me to not be able to cancel scope. i use the default settings and only switching weapons allows me to cancel scope
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