[L4D2] Psychotic Witch (Updated: 2/10/17)
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L4D2 - Psychotic Witch General This plugin requires Sourcemod 1.7 or higher This plugin requires the attached Gamedata file Description I'm working on new ideas for my Vicious Infected plugin. Rather than edit the entire plugin I've started to make smaller projects to assess just that particular set of abilities. I figured I'd release the small portions as I come up with them. Maybe even incorporate just the abilities for that particular class to ease the overall plugin. Psychotic Witch is a plugin designed to reintroduce the most fearsome of the infected as a being of pure malevolence. It was important to crown or avoid the Witch at all costs, now that has become even more important. With nine special abilities, the Witch can take reduced damage to the head or body, become invisible, send Survivors in the path to her target flying, send survivors stumbling when she incaps her prey, insta-kill or B&W her incapped target, heal herself by feeding off a Survivor's life, drop a defib and medkit on death, and randomly changer her HP and Speed. Be ready to take fear to a new level...
Cvars <*>To change these values edit the plugin.L4D2.PsychoticWitch.cfg in the CFG/Sourcemod folder. PHP Code:
Installation
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Version 1.2 - (2/8/17) AtomicStryker - Boomer Bit** Slap: https://forums.alliedmods.net/showthread.php?t=97952 AtomicStryker - Damage Mod (SDK Hooks): https://forums.alliedmods.net/showthread.php?p=1184761 Known Issues <*>None |
Re: [L4D2] Psychotic Witch
Nice.
I've been waiting for someone to take control of another witch plugin. Hopefully there are no conflicts with the witch control plugin, although it would be nice if you incorporated that functionality in this plugin. Although I would understand if this is intended for the AI witch only. The only suggestion I'd make is possibly finding another way to make her randomly attack and down all survivors without using the gimmick used by other such plugins, such as replacing the witch with a new witch or biling the witch causing the witch to have a horde with her while re targeting. |
Re: [L4D2] Psychotic Witch
L 03/06/2014 - 00:27:52: SourceMod error session started
L 03/06/2014 - 00:27:52: Info (map "saltwell_1_d") (file "errors_20140306.log") L 03/06/2014 - 00:27:52: [SM] Native "SetEntProp" reported: Property "m_nRenderFX" not found (entity 39/terror_player_manager) L 03/06/2014 - 00:27:52: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx": L 03/06/2014 - 00:27:52: [SM] [0] Line 370, /groups/sourcemod/compiler-1.5/include/entity_prop_stocks.inc::SetEntityRenderFx() L 03/06/2014 - 00:27:52: [SM] [1] Line 503, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131179.attach::Timer_WitchSpawn() L 03/06/2014 - 00:49:06: Error log file session closed. |
Re: [L4D2] Psychotic Witch
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I'm not sure there's a better way to get the Witch to attack another target, but I'll search around for a few things and see what I can find. Quote:
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Re: [L4D2] Psychotic Witch
Mortiegama,
Glad to see you have released a witch plugin! Will be testing it today. Is there any way you can add the "Witch's support group" functionality found in your Vicious Infected plugin? Having the option to summon a hoard when this psychotic witch is angered would be icing on the cake. Regards, PG |
Re: [L4D2] Psychotic Witch
L 03/11/2014 - 15:29:55: [SM] Native "SDKCall" reported: Client 1 is not in game
L 03/11/2014 - 15:29:55: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx": L 03/11/2014 - 15:29:55: [SM] [0] Line 448, C:\Users\Kruffty\Desktop\addons\sourcemod\scr ipting\L4D2 Psychotic Witch.sp::Fling_PsychoticCharge() L 03/11/2014 - 15:29:55: [SM] [1] Line 418, C:\Users\Kruffty\Desktop\addons\sourcemod\scr ipting\L4D2 Psychotic Witch.sp::Timer_PsychoticCharge() |
Re: [L4D2] Psychotic Witch
error log attached.
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Re: [L4D2] Psychotic Witch
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Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
Thank you for adding the Witch's support group functionality! Really appreciate it.
While running Psychotic Witch on my 8-player coop server I found it conflicts with the Boomer B**** Slap plugin due to both plugins using "l4d2addresses.txt" for their respective gamedata files. Players would suddenly get knocked down repeatedly for no apparent reason, which seems like the Boomer slap was firing erroneously. For a workaround, I will edit the Boomer Slap source and change its gamedata file name, then test again. Thanks again for all of you work on these great plugins. PG |
Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
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Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
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L 03/14/2014 - 15:18:41: Info (map "c4m1_milltown_a") (file "errors_20140314.log") |
Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
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Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
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Best regards, PG |
Re: [L4D2] Psychotic Witch (Updated: 3/14/14)
Your updated Psychotic Witch plugin did stop the random knock-down behavior, so it is successful on that point. However, it causes crashes on my development server. Even after removing the Boomer Slap plugin, Psychotic Witch will still crash the server, in particular during map changes. No sourcemod error logs are created, either. It is just a hard srcds crash (linux OS). There are no other plugins on the server that manipulate witches.
Thank you again for your efforts, PG |
Re: [L4D2] Psychotic Witch (Updated: 3/14/14)
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Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
Thank you for the updated version. Unfortunately, it still crashes the server on first map transition. This type of crash has never happened before on my development server and does not occur when Psychotic Witch is disabled. I have not gone through an exhaustive test process to see if there is a conflict between PW and any of the other plugins. There are, however, no other plugins or cfgs running that manipulate the witch.
PG |
Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
When you say map transition, what do you mean? Going from Map 1 to Map 2 in a series or going from Dead Center to Dark Carnival. I've been running it on my Windows Server (using Readyup for map rotations) and I'm not getting crashes on either.
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Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
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Re: [L4D2] Psychotic Witch (Updated: 4/22/14)
4/23/2014 - 13:35:29: SourceMod error session started
L 04/23/2014 - 13:35:29: Info (map "l4d_moria_serious") (file "errors_20140423.log") L 04/23/2014 - 13:35:29: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 731/predicted_viewmodel) L 04/23/2014 - 13:35:29: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx": L 04/23/2014 - 13:35:29: [SM] [0] Line 409, |
Re: [L4D2] Psychotic Witch (Updated: 4/22/14)
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EDIT: If you downloaded this plugin redownload, I forgot to upload the new version >.< |
Re: [L4D2] Psychotic Witch (Updated: 4/28/14)
It no work for me. :l
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Psychotic Witch has gotten the upgrade feature! Not a lot going on with this plugin, but did some code overhaul and added the Assimilation ability.
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Hey glad to see your still updating your plugins. I'm not sure if this plugin is intended for the witch to change targets after she incaps or kills but she doesn't. I've been using the plugin evil witch and with some slight changes got it working pretty good in that regard...
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Witch is crying, so do I. Never see her by my side
L 02/16/2017 - 16:34:06: [SM] Unable to load plugin "L4D2 Nauseating Boomer.smx": Native "__FLOAT_LT__" was not found L 02/16/2017 - 16:34:06: [SM] Unable to load plugin "L4D2 Psychotic Witch.smx": Native "__FLOAT_LT__" was not found L 02/16/2017 - 16:34:06: [L4D2 Spitter Supergirl.smx] Could not prep the Detonate Acid function L 02/16/2017 - 16:34:06: [SM] Plugin encountered error 25: Call was aborted L 02/16/2017 - 16:34:06: [SM] Native "SetFailState" reported: Cant initialize OnVomitedUpon SDKCall L 02/16/2017 - 16:34:06: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx": L 02/16/2017 - 16:34:06: [SM] [0] Line 267, /home/forums/content/files/7/0/1/7/8/160502.attach::OnPluginStart() L 02/16/2017 - 16:34:06: [SM] Unable to load plugin "L4D2 Unstoppable Charger.smx": Native "__FLOAT_LT__" was not found |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Why this plugin doesn't work???
I have test this on my Server, it doesn't work, I have Sourcemod 2.0.0-dev+3689 and Metamod 1.10.5V It also auto-generated a .cfg but plugin still doesn't work I see this in my logs file: Quote:
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Good job, this works offline. :)
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
I don't know if anyone is still looking at this plugin, but I thought I'd see. It's not working for my server. here is the errors I get.
Error parsing gameconfig file "/10341/left4dead2/addons/sourcemod/gamedata/l4d2_viciousplugins.txt": L 05/17/2019 - 18:37:07: [SM] Error 1 on line 0, col 0: Stream failed to open L 05/17/2019 - 18:37:07: [SM] Exception reported: Unable to open l4d2_viciousplugins: File could not be opened: No such file or directory L 05/17/2019 - 18:37:07: [SM] Blaming: L4D2 Psychotic Witch.smx L 05/17/2019 - 18:37:07: [SM] Call stack trace: L 05/17/2019 - 18:37:07: [SM] [0] LoadGameConfigFile L 05/17/2019 - 18:37:07: [SM] [1] Line 275, /home/forums/content/files/7/0/1/7/8/160768.attach::OnPluginStart L 05/17/2019 - 18:37:07: [SM] Unable to load plugin "L4D2 Psychotic Witch.smx": Error detected in plugin startup (see error logs) |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
You need to put the .txt file on gamedata folder.
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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Error parsing gameconfig file "/home/tcagame/10341/left4dead2/addons/sourcemod/gamedata/l4d2_viciousplugins.txt": L 05/17/2019 - 18:37:07: [SM] Error 1 on line 0, col 0: Stream failed to open |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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Updated signatures
Tested l4d_pwm_assimilation "1" Not sure if she is suppose to respawn next to dead player. But does respawn just not next to player No error's Someone test that knows this plugin. |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
It works for me now.
I downloaded the files in the above post from ricksfishin. The only problem is, sometimes, Even though there is no witch, you and a player or two will get slammed back like the witch or a charger is ramming you. But nothing is there. you stumble back or fall to the ground and get up again. Other than that, It's working. :) |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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L 08/24/2019 - 14:20:02: [SM] Exception reported: Unable to find the "CTerrorPlayer::OnStaggered(CBaseEntity *, Vector const*)" signature, check the file version! L 08/24/2019 - 14:20:02: [SM] Blaming: L4D2 Psychotic Witch.smx L 08/24/2019 - 14:20:02: [SM] Call stack trace: L 08/24/2019 - 14:20:02: [SM] [0] SetFailState L 08/24/2019 - 14:20:02: [SM] [1] Line 301, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\ L4D2 Psychotic Witch.sp::OnPluginStart L 08/24/2019 - 14:20:02: [SM] Unable to load plugin "L4D2 Psychotic Witch.smx": Error detected in plugin startup (see error logs) |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
(Mortiegama) L4D2 Psychotic Witch + (ricksfishin) l4d2_viciousplugins.txt = ok
ricksfishin L4D2 Psychotic Witch + l4d2_viciousplugins.txt = error sourcemod-1.9.0-git6281-windows mmsource-1.11.0-git1127-windows |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
With l4d_pwm_assimilation "1" :
If a player killed by a witch leaves the server immediately after his death, the server goes to crash. |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
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I just try this. It seems like "Slashing Wind ability" has some problem. If someone is incapped by zombies, other survivors will take the same amount value of damage as l4d_pwm_slashingwinddamage (if it set to 0, survivors will take 2 damage) This would not happen if l4d_pwm_slashingwind was set to 0. |
Re: [L4D2] Psychotic Witch (Updated: 2/10/17)
Plugin doesn't work. (At least not with SM 1.11?)
Instead of a witch, just a levitating gas bottle spawns. The other plugin functions doesn't seem to work too. Also there are no errors in log. |
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