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-   Unapproved/Old Plugins (https://forums.alliedmods.net/forumdisplay.php?f=27)
-   -   Anti Silent Run v0.1.2 (https://forums.alliedmods.net/showthread.php?t=54795)

MPNumB 12-27-2008 09:03

Re: Anti Silent Run v0.1.2
 
I don't think that this plugin should be unapproved, cuz my version block doubleduck bug permanently while this one just resets speed to 0 when dd was made.

ConnorMcLeod 12-27-2008 09:11

Re: Anti Silent Run v0.1.2
 
This plugin offers an exploit, you can just double duck to aim good :mrgreen:

MPNumB 12-27-2008 14:07

Re: Anti Silent Run v0.1.2
 
This plugin was created to prevent silent run (not doubled duck itself). Unlike my it allows doubleduck itself.

AoD90 01-03-2009 11:00

Re: Anti Silent Run v0.1.2
 
Is there a way instead to stop player it will play a sound like that player is running??

MPNumB 01-03-2009 11:02

Re: Anti Silent Run v0.1.2
 
Not really, cuz I dunno any possible way to detect is player on metal/snow/grass/sand...

ConnorMcLeod 01-03-2009 11:49

Re: Anti Silent Run v0.1.2
 
EngFunc_TraceTexture :D

Arkshine 01-03-2009 12:57

Re: Anti Silent Run v0.1.2
 
Quote:

Originally Posted by MPNumB (Post 737597)
Not really, cuz I dunno any possible way to detect is player on metal/snow/grass/sand...

EngFunc_TraceTexture + DLLFunc_PM_FindTextureType .

Something like :

Code:
pev ( id, pev_origin, vf_Origin ); vf_End[ 0 ] = vf_Origin[ 0 ]; vf_End[ 1 ] = vf_Origin[ 1 ]; vf_End[ 2 ] = -9999.0; engfunc ( EngFunc_TraceTexture, pev ( id, pev_groundentity ), vf_Origin, vf_End, s_Texture, charsmax ( s_Texture ) ); s_TextureType[ 0 ] = dllfunc ( DLLFunc_PM_FindTextureType, s_Texture );

s_TextureType =

Quote:

// 'M' metal
// 'V' ventillation
// 'D' dirt
// 'S' slosh liquid
// 'T' tile
// 'G' grate (Concrete is the default)
// 'W' wood
// 'P' computer
// 'Y' glass
// 'N' snow
You can try also theses offsets ( totaly unconfirmed! ) : 340 ( Texture name ) , 341 ( Texture type )

AoD90 01-03-2009 13:34

Re: Anti Silent Run v0.1.2
 
If someone knows pls write full code... :D

MPNumB 01-07-2009 21:55

Re: Anti Silent Run v0.1.2
 
Quote:

Originally Posted by arkshine (Post 737656)
EngFunc_TraceTexture + DLLFunc_PM_FindTextureType .

Something like :


Code:
</p><p>pev ( id, pev_origin, vf_Origin );</p><p>&nbsp;</p><p>vf_End[ 0 ] = vf_Origin[ 0 ];</p><p>vf_End[ 1 ] = vf_Origin[ 1 ];</p><p>vf_End[ 2 ] = -9999.0;</p><p>&nbsp;</p><p>engfunc ( EngFunc_TraceTexture, pev ( id, pev_groundentity ), vf_Origin, vf_End, s_Texture, charsmax ( s_Texture ) );</p><p>s_TextureType[ 0 ] = dllfunc ( DLLFunc_PM_FindTextureType, s_Texture );</p><p>



s_TextureType =



You can try also theses offsets ( totaly unconfirmed! ) : 340 ( Texture name ) , 341 ( Texture type )

tracetexture can crash the server. offsets wont work on worldspawn.

nuked 02-22-2010 15:48

Re: Anti Silent Run v0.1.2
 
Quote:

Originally Posted by MrCoolMan (Post 482366)
Very good script VEN is it possible to make so they get kicked if the make theese jumps

Like it kick when some one tries to make this kind a jump and that it will kick when the 3 jump is made!?

Reallite hlguard....


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