Re: [EXTENSION] Sidewinder
The spies was never a problem on my server. The rockets just never saw them when cloaked/disguised.
The new version is working great, but now the rockets aren't homing anymore when deflected by the flamethrower :/ |
Re: [EXTENSION] Sidewinder
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Re: [EXTENSION] Sidewinder
Get on irc damnit.
Why bother finding a new target every frame and the proxy stuff seems like a waste of effort. <insert other assorted complaints with no real substance here> |
Re: [EXTENSION] Sidewinder
Only every frame if it doesn't find one, otherwise thinks 10 times a second. Proxy stuff was to resolve a damn wierd bug I had, I'm not sure if it still exists though.
The bug was basically, crit rockets would not always show up as crits, even though they were crits. |
Re: [EXTENSION] Sidewinder
Updated to version 1.1:
http://users.alliedmods.net/~pred/co...idewinder/1.1/ Changes: - Big backend rewrite - Now using my CEntity framework - Targetting code updated thanks to suggestions from voogru - 2 New convars sm_sidewinder_enabled (0/1) and sm_sentryrocket_critchance (0.0 - 1.0) |
Re: [EXTENSION] Sidewinder
Could you add an admin flag option to this? I would love to give a random crit chance to people with specific flags. Thanks.
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Re: [EXTENSION] Sidewinder
It seem to work now. Except for the criticals. No matter whan I set sm_sentryrocket_critchance or sm_sentryrocket_crit to, it never fires any critical rockets.
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Re: [EXTENSION] Sidewinder
Hmm, the latest version also seem to crash my server at every 2nd or 3rd mapchange. Anyone else having this too? (Windows server)
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Re: [EXTENSION] Sidewinder
Windows? Got a mdmp?
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Re: [EXTENSION] Sidewinder
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Sure do.
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