Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Uhm, Is there a way to load sm_spyvision at plugin start. So admins automaticly start this plugin without using the command sm_spyvision.
I'm sorry for being obscure. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
You're asking for same things. And my answer is same: no. If you want it, edit code and compile it yourself.
Dont be a 10years old schoolboy, stop asking everyone about everything. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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also line 50, and I think 100 but I don't intend to run it |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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And Horsedick I will definitly try this out thank you :) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
The enable bool has to do with the enable cvar's value.
But yes, lines 50 and 100 are what you need to change, just change the false to true and the change will (should) take place. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Yeah I tested that but ALL players will see the detections. I need only admins to see it ;)
I found out when changing this false to true it happens: Code:
public OnPlayerActivate( Handle:hEvent, const String:strEventName[], bool:bDontBroadcast ) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
1 Attachment(s)
Here use the attached plugin and tell me if it works or not.
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
There is a compile error.
//spyvision.sp<100> : error 017:undefined symbol "client" // //1 error |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Eh try the new version... I'm stupid :P
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