AlliedModders

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-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Blood Color/Amount Management (https://forums.alliedmods.net/showthread.php?t=27858)

ali_zkz 05-03-2006 04:59

can u tell me why it coundn"t compile in amxx1.01?
thank u!!
and can u changge it to suit amxx1.01

Xanimos 05-03-2006 07:40

it wouldn't compile under 1.01 because it uses functions that 1.01 doesn't have. These functions are meant for speed. I would recommend you upgrade your AMXX instead of having to recode most new plugins for your server. 1.01 was stable but the security fixes and speed increases are well worth updating to.

godlike 05-04-2006 11:54

sry doesnt work for me.
tested on linux 32 bits server amxx 1.50 "bad load"
tested on windows server amxx 1.71 "bad load"

Im also using on both servers Ultimate gore. Is That the prob?
all my modules are working but what's wrong?

GHW_Chronic 05-04-2006 18:03

requires AMXX 1.71, no modules required, if you installed it correctly it will work.

s0uLjA 05-04-2006 19:34

whats the random cvar plugin?

Xanimos 05-04-2006 19:37

I made one thats an unconstant cvar one. Called Unconstant Cvar

GHW_Chronic 05-04-2006 19:44

that was the one I was reffering too. :D
Never good with plugin names.

Guenhwyvar 05-05-2006 04:07

The added blood sprites are looking nice, but they are disappearing very fast.

I remember there is a client setting controlling the amount of bullet shells visible at the same time - is it this or can I control it with the plugin?

GHW_Chronic 05-05-2006 18:21

wtf does this plugin have to do with bullet shells?

Guenhwyvar 05-05-2006 19:08

I mean something similar to the option "max_shells" or "max_smokepuffs". The new blood effect looks nice but disappears nearly instantly.

Ok, your reaction implicates my theory was wrong :). Is it possible to change the plugin making the blood stay a little bit longer?


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