Re: Death Beam
Thanks Dalto,
I typically just use the ftp link from my Windows Network Places and access my game server to upload and download files. When I looked the 'data' folder did not exist, even upon a refresh. Opened up with cutefp and there it was. Weird. Thanks, KippLitz |
Re: Death Beam
llol:shock:
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Re: Death Beam
Hy gues,
thanks for the great work! Finally i reached to get the plugin to work because the downloadlinks on the first page du not refer to the final version of the deathbeam plugin...the final version is posted on page 3 :cry: Maybe you like to fix the Links on the first site to the final version! Anyway, great thanks from my side! ...keep on walking... Arcon | css-clan.de |
Re: Death Beam
hy all,
dont know if anybody is still reading this or interested in some suggestion to advance the nice plugin! Would it be possible to insert a beacon function? something like 'sm_beacon <player> <on/off>' Quote:
thanks for listening :wink: |
Re: Death Beam
hey, does this plugin not work anymore? I installed it correctly, and there are no errors when running it, but when i die, nothing happens.
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Re: Death Beam
It does work here, on css.
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Re: Death Beam
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yes this works for counter strike source |
Re: Death Beam
I dont see the point of using that through console, why not making a menu to enable or disable it per player?
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Re: Death Beam
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Re: Death Beam
It would be nice, to have a unified player settings menu, where all players can set up these things.
Like deathbeam, hlstatsx options, dmgstat options, etc. Not a separate one for every single plugin. |
Re: Death Beam
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isnt there a menu that does that wilth config files ? like super menu or something ? |
Re: Death Beam
does this work with TF2?
are there any plugins on this site that say they are for CS:Source but will work in TF2 also? I'm trying to make my server heavily modified as possible, the most custom server out there, and right now I have every sourcemod TF2 plugin there is (well the good ones I like at least). Now I'm craving for more plugins, but there are no more, so I'm hoping ones designed for other source games will work on TF2? |
Re: Death Beam
um well it all depends on the coding of a plugin . ive never tested any of my plugins on anything but cs soruce
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Re: Death Beam
Theoretically, this plug-in works with TF2. From its script file, it is visible that it depends on the following things:
Consulting the extremely awesome offset list, we can see that TF2 keeps the functions at 120 and 232 (respectively) on Windows, and at 121 and 233 on Linux (Linux offsets are Windows offsets +1, according to the top of the page). We can therefore happily extend the offset list thus: Code:
"Games" By the way, checking the CS: S offset list, it seems that the CS: S offsets for "EyePosition" actually point to "EarPosition" (EyePosition is at 117 on Windows and 118 on Linux). Very probably just an oversight. ;) |
Re: Death Beam
In this respect one could simplify the plugin a bit: GetClientEyePosition is a stock native presently, also GetClientAbsOrigin can be used. Either of these two can be used instead of Weapon_ShootPosition. Then the plugin should work for any supported mod without the additional gamedata file.
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Re: Death Beam
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steambob is certainly making sense here: the TF2 updates and the associated vtable changes are cumbersome and using stock natives is certainly easier.
If you feel like patching the file yourself, do the following: 1. Delete the following lines: Code:
new Handle:hGameConf = INVALID_HANDLE; Code:
hGameConf = LoadGameConfigFile("death_beam.games"); Code:
SDKCall(hGetWeaponPosition, attacker, attackerOrigin); Code:
GetClientEyePosition(attacker, attackerOrigin); Attached is the modified plugin. I hereby give up all copyrights related to my modification of death_beam.sp and would love this to become official. |
Re: Death Beam
Looks Good!
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Re: Death Beam
What is Death Beam?
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Re: Death Beam
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here a screenshot ;)
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Re: Death Beam
it works on dod source?
I have test it but dont see any deathbeam |
Re: Death Beam
Does this work for HL2MP ? received error...
L 12/29/2008 - 22:39:51: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4) L 12/29/2008 - 22:39:51: [SM] Displaying call stack trace for plugin "death_beam.smx": L 12/29/2008 - 22:39:51: [SM] [0] Line 134, /home/groups/alliedmodders/forums/files/2/6/2/5/8/19386.attach::EventDeath() |
Re: Death Beam
Trying to figure this out as u can see i am a noob but ... In the offsets are the "EYE POSITIONS" the same as " EYE ANGLES" ? Im guessing i have to add the offsets for hl2mp as the only offsets in the death_beam.games.txt are for counter strike.
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Re: Death Beam
Hopefully i figured this out. I needed the eye positions and the weapon_shootPosition to add into the death_beam.games.txt.
Code:
"Games" |
Re: Death Beam
My death_beams.games.txt is all aligned correctly not as it is show above in the code. Still doesn't work. Anyone ???
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Re: Death Beam
Can someone update the first page of this thread for this plugin so it has the most current updated files including the gamedata file (which currently isn't on the first page at all) for people to download? It would be nice to for people to know which is the most current working version and to be able to download the files right off the first page rather than surfing the thread and trying different files until you get one that works.
Thanks! And I love the plugin. I appreciate all your work on it. |
Re: Death Beam
Hi all, for some reason the deathbeam settings don't stay.
I want the deathbeam to be green, at start of new mapcycle it resets to the default red. Is there a possible way to make this settings stick? Do I have to do this and put this settings in the server.cfg file? Also do I put infront of those commands sv_? death_beam_on 1 death_beam_red 0 death_beam_green 255 death_beam_blue 0 death_beam_alpha 255 death_beam_default_setting 1 |
Re: Death Beam
Yea, just add that to your server.cfg or autoexec.cfg and no to the sv_ if they are in .cfg files.
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Re: Death Beam
Peoples Army
Cool plugin BUT: 1. It needs a cvar to configure beam time duration. It's a simple thing but very useful. 2. Also it needs announce itself when client authorizes. I mean something like "Type 'deathbeam' to configure..." in chat 3. AutoExecConfig() needed! 4. Translations support is a good idea too. ;) |
Re: Death Beam
Just checking. Did the offsets for this change since the recent tf2 update?
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Re: Death Beam
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So, as the author don't wanna to support his plugin, I take care of it.
I've just updated the script. The next changes have been made:
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Re: Death Beam
Tipsy Snake, I think there are 2 major features require for this plugin:
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Re: Death Beam
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It's easy to add but I think it's unnecessary thing because there is nothing to translate :) only two words in menu 2. Client preferences Maybe someone need this but not me :) I found the default settings the best for me. And I also think there is no need to let users configure beam, administarator can do it once and for all. |
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Re: Death Beam
exvel
So let me remind you i'm not the author of this plugin, i'm just a volunteer. ;) |
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Re: Death Beam
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Seems pretty simple to me. Furthermore, under what theory are the competent supposed to cater to the incompetent? |
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