Re: DeathMsg Fix
OMG, there is no user friendly description because there is no error at all. Those check was done to prevent plugin from running on invalid mods. That's all.
Who else does need a notification when plugin detects wrong mod? May be in HUD? With SFX? LOL =) |
Re: DeathMsg Fix
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Re: DeathMsg Fix
I can't see this as useful either (the cstrike_running check) since you included cstrike anyway.
If someone wants to for some reason run it on another mod, they won't be able to since it requires this module. Please remove this check, but for now I'm going to approve it. |
Re: DeathMsg Fix
Hi,
great ... it worx thanks, mogel |
Re: DeathMsg Fix
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Thanx for approvement. |
Re: DeathMsg Fix v1.0.1
[CSTRIKE] Player out of range (0)
[AMXX] Run time error 10 (plugin "deathmsg_fix.amxx") - [AMXX] To enable debug mode, add "debug" after the plug I got this error log. Can you fix this ? I am useing this with amx 1.75a |
Re: DeathMsg Fix v1.0.2
Please, try new version.
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Re: DeathMsg Fix v1.0.2
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Re: DeathMsg Fix v1.0.3
Plugin updated. Strongly recommend to upgrade to current version.
Changelog: ! fixed an issue when other plugins, placed below the current plugin in plugins.ini, got an invalid arguments for Damage event (e.g. receiver=0, dmg_take=1 instead of valid receiver=1, dmg_take=125) |
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