Re: [TF2] Dispenser Detonator (0.2)
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Code:
L 01/23/2015 - 21:59:09: [SM] Native "GetEdictClassname" reported: Invalid edict (3 - 3) |
Re: [TF2] Dispenser Detonator (0.2)
Not works for me
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Re: [TF2] Dispenser Detonator (0.2)
I know this post is old but this plugin has a bug where if you bind a key to "destroy 0; build 0" and spam that key while alive, it will constantly make explosions in the middle of the map that still damages players.
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Re: [TF2] Dispenser Detonator (0.2)
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New 0.2.2 version
- updated to new syntax - added credits to masterofthexp for his version 0.2.1 (cuz i can) |
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