Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
I can already (kindof) look up players' backpacks, and access the item schema (from within SM and not using TF2Items), so I'm just working on getting that down into a set of stock functions that I can use to arbitrarily grab information. Next up would be getting special attributes' values like kill eater, etc. Still working on it.
The other DefIndex natives are done, but will hold off on those for a bit so I can try and get the other stuff done. |
Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Thats pretty cool. I was wondering if valve was ever planning on letting us spawn backpack items on clients.
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Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Randomizer's next update probably will do so. Fun times.
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Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Update broke plugin
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Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Quote:
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Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Windows gamedata is stale again
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Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Updated with two new natives (I may rework the error/returnfalse behavior of these at some point; thoughts?), a fixed native, and fixed gamedata - 08/27/2013
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Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Ah, I had found some of the offsets, didn't know how long it would take you. How do you find them so fast :3
Windows has no debug symbols... Is there some tool I'm missing? |
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
GetAttributeDefinitionByName has some unique strings, and that's the only one that broke.
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Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
You may want to fix the documentation for TF2Attrib_ListDefIndices at some point, since I doubt very much that it "Returns the value of m_nRefundableCurrency on an attribute."
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