Re: [EXTENSION] Sidewinder
Have you tried it with crit tracker as 0 and the tracking on?
From what I understood, crit tracker is the convar that makes it only track crits. Could be wrong, though. |
Re: [EXTENSION] Sidewinder
Quote:
|
Re: [EXTENSION] Sidewinder
Quote:
Also, it doesn't seem to work with anything but pipebombs and rockets. And, it seems homingchance, when set to 0, will not override the crit_tracker function, when set to 1. |
Re: [EXTENSION] Sidewinder
Well, considering now that the rockets from a soldier work; would it not be possible to create an artificial entity that would perform the same event as the soldier's rocket-firing, to be able to have it start moving? (At set intervals of course)
|
Re: [EXTENSION] Sidewinder
Oh I should of also mentioned that the sm_sidewinder_enabled convar has bits to enable/disable each of the weapons:
Code:
//enum SidewinderEnableFlags (<<= 1) |
Re: [EXTENSION] Sidewinder
Quote:
|
Re: [EXTENSION] Sidewinder
Quote:
|
Re: [EXTENSION] Sidewinder
And, I assume it's not as easy as just doing a debugging of the soldier's actions, and recreating it through an entity?
As for the sm_sidewinder_enabled 63, it works like a charm. |
Re: [EXTENSION] Sidewinder
I think the whole homing projectiles is great. Thanks for creating the original sidewinder plugin and the extension to the sidewinder plugin. I got it up and running with no issues and haven't had an issue yet.
I think a next step to this plugin may be to add in limited/variable turning radii, so the projectiles don't make near perfect turns, plus it'll look a little more appealing. I could see tweaking the turning radii being used to help balance play (also spam) along with the probability variables that something tracks. I'm looking into this myself, but I'm not much of a coder. |
Re: [EXTENSION] Sidewinder
Absolute INSANITY !!! Will have a vid on this later today, kept the n00bs occupied for hours this morning!
Matt |
All times are GMT -4. The time now is 07:17. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.